Making biomorph locomotion gene-driven. Exploring muscle/tendon implementations before deciding on genes.
- Tier 1 — Locomotion parameters (amp, freq, phase, asymmetry)
- Tier 2 — Regional differentiation (spine/legs/falloff) — sliders built, needs testing
- Tier 3 — Explicit muscle/tendon model (spring-dampers, antagonist pairs, energy)
- Decide which parameters become genes
- Integrate locomotion genes into genotype & breeding
Fake-multiplayer collecting prototype. Bots explore morphospace, player competes to discover rare specimens.
- v1 prototype complete & deployed
- Playtesting — does rarity feel meaningful? Are bots paced well?
- Tune bot speeds/intervals based on feedback
- Polish UI, add sound/animation juice
- Morphospace map usefulness assessment
AI fallback for natural language commands in the farm game. Bring-your-own-key, OpenAI-compatible.
- Core implementation (4 response types, rate limiting)
- Localhost testing — working
- Deploy to biomorphbuilder.com & test live
- Test SAY: responses, gibberish fallback, contextual mapping
- Fix reported bug: connection issue on deployed site
Generalize the Dawkins paper features into a platform for Conjecture University courses.
- Dawkins paper v1 — reading modes, study system, widgets
- Landing page mockup for platform
- Q&A architecture notes
- Extract reusable components from dawkins-paper
- Second paper/course as proof of generalization